Bandicoot’s low-touch tiling is a new approach to tiling that makes it quick and easy to create seamless tiles for the vast majority of digital materials with just a few clicks.

Our software will automatically straighten the yarn and correct for shading. If there is a pattern, then the pattern will be carefully aligned with the tile.

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The low touch editor works well with a wide variety of materials, including:

Minor blemishes such as small marks or creases can also be handled.

If you have a more complex material with strong organic variation or major blemishes, then additional tiling tools may be required. Please see our 🪟 Tiling Guide for more details.

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The low-touch tiling tool has two steps: 1. Inspection, and 2. Adjust tile.

1. Inspection

After scanning (📸 Scanning Guide) or importing (🧳 Texture Import Guide) a material, open it from the gallery to enter the Inspection step.

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How to review your auto-tile with Bandicoot

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The purpose of this step is to help you examine your tiled material and determine whether the fully automatic tiling result passes a quality check.

Automatic tiling works a large proportion of the time. The most common problems are easy to fix with just a few clicks. These are the most common problems to check for:

Check that multiple tile repeats look like one big seamless material

If there is a defect like lint, creasing, or shading in the scan, then multiple copies of the tile can look obviously repeated.

Useful action Mouse command Shortcut key
Increase the texture scale in the Tiled view “Texture scale” slider +, -
Change object mesh to Rumpled “Object mesh” drop-down
Move the light over the material Hold Shift key + move mouse
Inspect each texture map individually “Texture layer” slider Z, X

Check any pattern repeat is correct and the fabric doesn’t break at the seams

The tile repeat might not match the pattern repeat, or the yarn might be broken at the seams if weave detection failed.

Useful action Mouse command Shortcut key
Compare the tiled repeat with the untiled material Click “Tiled view”, “Untiled view” buttons T, U
Zoom in for close inspection of seams Mouse wheel
Pan the material to move the inspection area Right click + drag
Toggle the existing tile seams overlay to see the fabric under the seam Click “Show tile seams” overlay button S
Inspect each texture map individually “Texture layer” slider Z, X

After inspection, select one of the two options based on the inspection result:

2. Adjust tile

There are two low touch tools for adjusting the tile: Smart Crop and Set Pattern Corners.